A recent trailer showed a woman taking her iPad to a babbling brook, where she played the game against the serenity of an evergreen forest. The technical aspects run even deeper, like how the book's look and feel is based on a natural Japanese paper that has watercolor-like gradients, or how its puzzling temples have their roots in the schematics of real Japanese shrines.Nyamyam wants players to feel a sense of wonder as they play Tengami, to enjoy just exploring it like they would any pop-up book. As Nyamyam's Jennifer Schneidereit told me in September, a good year or so was spent on the 3D digital editor that makes the game's pop-ups mirror the physics of paper. Tengami is the creation of a three-man team, which explains why it took more than three years to create. Sliding to turn and fold the paper of its pop-up landscape is an elegant pleasure, and walking in its world and visiting its lovingly detailed shrines makes me wish I'd really taken the time to explore Tokyo's rich history, rather than spending all my hours and yen in Akihabara arcades – that was great too, but still. Its papercraft world, glossed in subtle, flowing shades of red, green, and blue, folds in and out frame-by-frame through some meticulous 3D wizardry. Nyamyam's point-and-click (or point-and-tap) adventure draws inspiration from Japanese fairy tales, and when you see it in action for the first time it certainly feels magical. I was sad to see the credits run so quickly after starting the game (maybe 90 minutes in total), but acknowledge that this as a desire to continue the experience.Days after having soaked in the culture of Tokyo's suburban streets, I played Tengami for the first time, and it was the perfect set up to blow me away. I generally don't judge a game based on the ratio of time devoted and money spent. While I was tempted to break up the experience and spread it out over additional play sessions, 'Tengami' was already done and over with by the time the thought even occurred to me. Although this prohibits others from helping with the puzzles (it's ok, you won't really need any help), this recommendation provides the greatest amount of satisfaction during this brief, single-sitting game.Īnd game length is really the only criticism that I have with 'Tengami', especially considering that the same experience can be had on the iPad – providing a higher resolution than the Wii U gamepad – for a fraction of the cost. ![]() It is an experience that demands a more intimate set-up. And while the same images are reflected on the television, I recommend playing the game exclusively on the smaller screen with a nice pair of headphones connected. 'Tengami' is played entirely on the Wii U gamepad. A journey that is both inspiring to witness, and refreshing to experience. A journey that will take him across land, sea, and mountaintops. Manipulating specific points within the environment – as well as in and around a variety of structures – allows the controlled character to progress further along his journey to bring life back to a metaphorical cherry blossom tree. It was inspiring to see the amount of detail the developers at Nyamyam crafted into the story and I was just as pleased with the realization that a similar mechanic was incorporated into the variety of puzzles that made up the entirety of the game's challenges. The first time I was prompted to flip the page - transforming the landscape and buildings before me - I was instantly transported back to my childhood and the immense love that I developed for this form of literature and storytelling. Set in Feudal Japan, 'Tengami's' world is presented as a fully realized and wonderfully developed, real-time pop-up book a design choice that provided my inner child with a happiness beyond describing. It is a game that encourages the player to sit back, relax, and interact with the rich and dreamlike atmosphere. However, it becomes clear very early on that 'Tengami' is not a game of precision. I preferred using the stylus, rather than my finger, and discovered that it delivered a more precise response. Designed as a point-and-click adventure, players direct the main character through the simple gesture of tapping the Wii U's gamepad screen. ![]() Taking a cue from thatgamecompany and their hugely successful and critically acclaimed titles 'Journey', 'Flower', and 'Flow', 'Tengami' focuses more on the experience of playing the game, and significantly less on the challenge of playing the game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |